
CENDRES
(FR) Le feu finit toujours par s'éteindre. Vos choix, eux, laissent des traces.
Vous vous réveillez dans un royaume réduit en cendres. Ni nom, ni passé — seulement une dernière flamme qui refuse de mourir.
CENDRES est un RPG narratif de dark fantasy où chaque décision compte : chaque route est un choix, chaque rencontre peut devenir un allié, un ennemi… ou votre dernier souvenir.
Le destin se joue aussi aux dés
Les combats sont inspirés des jeux de rôle sur table : chaque action importante se résout par un jet de D20.
- Une réussite critique peut renverser un combat.
- Un échec critique peut signer votre fin.
À chaque affrontement, gérez votre endurance, vos ressources et votre équipement pour espérer survivre.
Votre première fin n'est pas la véritable fin
Une première partie dure environ 15 minutes. Mais certaines vérités ne peuvent être découvertes qu'après un premier voyage.
Terminez l'aventure pour débloquer le New Game+ : nouveaux chemins, événements inédits, choix impossibles lors de la première partie, secrets enfouis dans les cendres.
Le monde se souvient.
Caractéristiques
- Une aventure où chaque choix compte
- Combats inspirés des JDR papier, avec jets de D20, réussites et échecs critiques
- Gestion de l'équipement, de l'endurance et des ressources
- Plusieurs embranchements et fins différentes
- New Game+ débloquant de nouveaux événements et secrets
- Une première aventure d'environ 15-30 minutes, pensée pour être rejouée
- Disponible en français et en anglais
- Gratuit, jouable directement dans le navigateur
CENDRES est conçu et écrit par moi ; certains outils IA m'ont aidé sur le code, les visuels et le son pour donner vie au projet en solo. Le game design, les embranchements narratifs et l'équilibrage des combats sont mon travail direct — et vos retours m'aident à les affiner à chaque mise à jour.
(EN ) Fire always dies out eventually. Your choices, though, leave a mark.
You wake up in a kingdom reduced to ash. No name, no past — only a last flame that refuses to die.
CENDRES is a dark fantasy narrative RPG where every decision matters: every path is a choice, every encounter can become an ally, an enemy… or your last memory.
Fate is also decided by the dice
Combat is inspired by tabletop role-playing games: every important action is resolved with a D20 roll.
- A critical success can turn a fight around.
- A critical failure can seal your fate.
In every encounter, you'll need to manage your stamina, resources, and equipment to survive.
Your first ending is only the beginning
A first playthrough lasts about 15 minutes. But some truths can only be uncovered after your first journey.
Finish the adventure to unlock New Game+: new paths, unseen events, choices that weren't possible on your first run, and secrets buried in the ashes.
The world remembers.
Features
- An adventure where every choice matters
- Tabletop-inspired combat with D20 rolls, critical successes and failures
- Manage your equipment, stamina, and resources
- Multiple branching paths and endings
- New Game+ unlocking new events and secrets
- A first playthrough of about 15-30 minutes, designed to be replayed
- Available in English and French
- Free, playable directly in your browser
CENDRES is designed and written by me; some AI tools helped with code, visuals, and sound to bring this solo project to life. The game design, narrative branches, and combat balancing are my own direct work — and your feedback helps me refine them with every update.
| Updated | 18 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | LeD90 |
| Genre | Interactive Fiction, Adventure, Role Playing |
| Tags | Dark Fantasy, Horror, Multiple Endings, Narrative, Roguelike, Story Rich, Turn-based |
| Average session | A few minutes |
| Languages | English, French |
| Inputs | Keyboard, Mouse, Touchscreen |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |






Comments
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I had the chance to try your game and I really enjoyed the overall atmosphere. The dark fantasy setting, mysterious world, and exploration-focused structure create a really interesting experience. The combination of RPG progression, boss fights, choices, and multiple paths gives the game a lot of potential.
The atmosphere is definitely one of the strongest parts of the game. The music fits the world very well and creates a strong mood during exploration and combat. The environments and visual style also help create that dark fantasy feeling. I liked the idea of having different paths to explore, discovering new areas, collecting items, and making choices that can lead to different outcomes.
The combat system also has some interesting ideas. The dice-based mechanics add a layer of uncertainty and decision-making, and overcoming difficult encounters feels rewarding when you understand the systems better.
There are some areas that could be improved. The biggest issue for me was the storytelling. The mysterious writing style fits the atmosphere, but sometimes the dialogue and descriptions felt too cryptic, making it difficult to understand the world and the meaning behind certain events. Making some parts clearer would help players become more connected to the story.
The combat and progression systems could also use more polish. Some mechanics, especially around the dice system, were not always easy to understand, and clearer feedback would make fights feel more satisfying. Some quality-of-life improvements, like clearer explanations of healing, resting, and progression, would also help the overall experience.
Overall, I think the game has a very interesting foundation. The atmosphere, music, dark fantasy style, and exploration elements create a memorable experience. With more polish on the writing, combat balance, and player guidance, I think the game can become much stronger.
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We are also working on our own indie game called ZAR, a 3D dice-based roguelike where strategy meets luck. You can upgrade your dice, discover new augments and relics, create different builds, and experience a new run every time.
If you have some time, we would love to hear your thoughts and feedback:
https://happysealgames.itch.io/zar
Good luck with the development, and I hope to see how the game evolves in the future!
Thank you very much for your constructive feedback; I will work on the points you raised. I hope you enjoyed the game and will continue to do so. I am working on it day by day, and I will try out your game as soon as possible. Thanks again—it helps me a great deal.
Si vous avez des questions ou des améliorations à proposer, n'hésitez pas à commenter.
If you have any questions or suggestions for improvements, please don't hesitate to leave a comment.